//gas station fridges
// ---- Created with 3Dmigoto v0.6.164 on Fri Jan  2 23:30:36 2026
Texture3D<float4> t8 : register(t8);

TextureCube<float4> t7 : register(t7);

TextureCube<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
  float4 cb5[7];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[8];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[47];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}


cbuffer cb13 : register(b13)
{
  float4 cb13[32];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[100];
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD4,
  float4 v6 : TEXCOORD5,
  float4 v7 : TEXCOORD7,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.Sample(s3_s, v1.xy).xyzw;
  r1.xyzw = t1.Sample(s5_s, v1.xy).xyzw;
  r2.xyzw = cb0[4].xyzw * r0.xyzw;
  r0.xyz = r0.xyz * cb0[4].xyz + float3(-0.220916301,-0.220916301,-0.220916301);
  r0.xyz = r1.xxx * r0.xyz + float3(0.220916301,0.220916301,0.220916301);
  r0.w = -r1.x * 0.779083729 + 0.779083729;
  r1.xyz = r2.xyz * r0.www;
  r3.xyzw = t2.Sample(s4_s, v1.xy).xyzw;
  r3.x = r3.x * r3.w;
  r2.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r2.xy = cb0[8].xx * r2.xy;
  r2.z = dot(r2.xy, r2.xy);
  r2.z = min(1, r2.z);
  r2.z = 1 + -r2.z;
  r2.z = sqrt(r2.z);
  r3.xyz = v4.xyz * r2.yyy;
  r3.xyz = v3.xyz * r2.xxx + r3.xyz;
  r2.xyz = v5.xyz * r2.zzz + r3.xyz;
  r3.x = dot(r2.xyz, r2.xyz);
  r3.x = rsqrt(r3.x);
  r2.xyz = r3.xxx * r2.xyz;
  r3.x = dot(v2.xyz, v2.xyz);
  r3.x = rsqrt(r3.x);
  r3.yzw = v2.xyz * r3.xxx;
  r1.xyz = r1.xyz * r2.www;
  r4.x = 1 + -r0.w;
  o0.w = r2.w * r0.w + r4.x;
  r0.w = cmp(cb5[0].x == 1.000000);
  if (r0.w != 0) {
    r0.w = cmp(cb5[0].y == 1.000000);
    r4.yzw = cb5[2].xyz * v4.www;
    r4.yzw = cb5[1].xyz * v3.www + r4.yzw;
    r4.yzw = cb5[3].xyz * v5.www + r4.yzw;
    r4.yzw = cb5[4].xyz + r4.yzw;
    r5.y = v3.w;
    r5.z = v4.w;
    r5.w = v5.w;
    r4.yzw = r0.www ? r4.yzw : r5.yzw;
    r4.yzw = -cb5[6].xyz + r4.yzw;
    r5.yzw = cb5[5].xyz * r4.yzw;
    r0.w = r5.y * 0.25 + 0.75;
    r2.w = cb5[0].z * 0.5 + 0.75;
    r5.x = max(r2.w, r0.w);
    r5.xyzw = t8.Sample(s2_s, r5.xzw).xyzw;
  } else {
    r5.xyzw = float4(1,1,1,1);
  }
  r0.w = saturate(dot(r5.xyzw, cb2[46].xyzw));
  r5.xyzw = t3.Sample(s6_s, v1.xy).xyzw;
  r2.w = 1 + -cb0[9].y;
  r2.w = r5.y * cb0[9].y + r2.w;
  r4.y = -r1.w * cb0[9].x + 1;
  r4.z = dot(r3.yzw, r2.xyz);
  r4.z = r4.z + r4.z;
  r5.xyz = r2.xyz * -r4.zzz + r3.yzw;
  r6.xyz = cb0[2].xyz * r0.www;
  r7.xyzw = t4.Sample(s0_s, v6.zw).xyzw;
  r0.w = cb0[1].x * r7.w;
  r7.xyz = r0.www * r7.xyz;
  r7.xyz = log2(r7.xyz);
  r7.xyz = cb0[1].yyy * r7.xyz;
  r7.xyz = exp2(r7.xyz);
  r8.xyzw = t5.Sample(s0_s, v6.zw).xyzw;
  r8.xyz = float3(-0.5,-0.5,-0.5) + r8.xyz;
  r0.w = dot(r2.xyz, r8.xyz);
  r0.w = 0.5 + r0.w;
  r7.xyz = r7.xyz * r0.www;
  r0.w = max(9.99999975e-05, r8.w);
  r7.xyz = r7.xyz / r0.www;
  r0.w = cmp(0 < cb4[2].w);
  if (r0.w != 0) {
    r0.w = dot(r5.xyz, r5.xyz);
    r0.w = rsqrt(r0.w);
    r8.xyz = r5.xyz * r0.www;
    r9.x = v3.w;
    r9.y = v4.w;
    r9.z = v5.w;
    r10.xyz = cb4[0].xyz + -r9.xyz;
    r10.xyz = r10.xyz / r8.xyz;
    r11.xyz = cb4[1].xyz + -r9.xyz;
    r11.xyz = r11.xyz / r8.xyz;
    r12.xyz = cmp(float3(0,0,0) < r8.xyz);
    r10.xyz = r12.xyz ? r10.xyz : r11.xyz;
    r0.w = min(r10.x, r10.y);
    r0.w = min(r0.w, r10.z);
    r9.xyz = -cb4[2].xyz + r9.xyz;
    r8.xyz = r8.xyz * r0.www + r9.xyz;
  } else {
    r8.xyz = r5.xyz;
  }
  r0.w = -r4.y * 0.699999988 + 1.70000005;
  r0.w = r4.y * r0.w;
  r0.w = 6 * r0.w;
  r8.xyzw = t6.SampleLevel(s1_s, r8.xyz, r0.w).xyzw;
  r4.z = -1 + r8.w;
  r4.z = cb4[3].w * r4.z + 1;
  r4.z = cb4[3].x * r4.z;
  r9.xyz = r4.zzz * r8.xyz;
  r4.w = cmp(cb4[1].w < 0.999989986);
  if (r4.w != 0) {
    r4.w = cmp(0 < cb4[6].w);
    if (r4.w != 0) {
      r4.w = dot(r5.xyz, r5.xyz);
      r4.w = rsqrt(r4.w);
      r10.xyz = r5.xyz * r4.www;
      r11.x = v3.w;
      r11.y = v4.w;
      r11.z = v5.w;
      r12.xyz = cb4[4].xyz + -r11.xyz;
      r12.xyz = r12.xyz / r10.xyz;
      r13.xyz = cb4[5].xyz + -r11.xyz;
      r13.xyz = r13.xyz / r10.xyz;
      r14.xyz = cmp(float3(0,0,0) < r10.xyz);
      r12.xyz = r14.xyz ? r12.xyz : r13.xyz;
      r4.w = min(r12.x, r12.y);
      r4.w = min(r4.w, r12.z);
      r11.xyz = -cb4[6].xyz + r11.xyz;
      r5.xyz = r10.xyz * r4.www + r11.xyz;
    }
	
float4 s = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0));
float fov =  cb13[9].x * cb13[9].x + cb13[10].x * cb13[10].x + cb13[11].x * cb13[11].x ;
r5.x -= s.x *   s.y * cb13[9].x  / fov ;  
r5.y -= s.x *   s.y * cb13[10].x / fov ;
r5.z -= s.x *   s.y * cb13[11].x / fov ; 
	
    r5.xyzw = t7.SampleLevel(s1_s, r5.xyz, r0.w).xyzw;
    r0.w = -1 + r5.w;
    r0.w = cb4[7].w * r0.w + 1;
    r0.w = cb4[7].x * r0.w;
    r5.xyz = r0.www * r5.xyz;
    r8.xyz = r4.zzz * r8.xyz + -r5.xyz;
    r9.xyz = cb4[1].www * r8.xyz + r5.xyz;
  }
  r5.xyz = r9.xyz * r2.www;
  r8.xyz = -v2.xyz * r3.xxx + cb2[0].xyz;
  r0.w = dot(r8.xyz, r8.xyz);
  r0.w = max(0.00100000005, r0.w);
  r0.w = rsqrt(r0.w);
  r8.xyz = r8.xyz * r0.www;
  r0.w = dot(r2.xyz, -r3.yzw);
  r3.x = saturate(dot(r2.xyz, cb2[0].xyz));
  r2.x = saturate(dot(r2.xyz, r8.xyz));
  r2.y = saturate(dot(cb2[0].xyz, r8.xyz));
  r2.z = r2.y * r2.y;
  r2.z = dot(r2.zz, r4.yy);
  r2.z = -0.5 + r2.z;
  r3.y = 1 + -r3.x;
  r3.z = r3.y * r3.y;
  r3.z = r3.z * r3.z;
  r3.y = r3.z * r3.y;
  r3.y = r2.z * r3.y + 1;
  r3.z = 1 + -abs(r0.w);
  r3.w = r3.z * r3.z;
  r3.w = r3.w * r3.w;
  r3.z = r3.w * r3.z;
  r2.z = r2.z * r3.z + 1;
  r2.z = r3.y * r2.z;
  r2.z = r2.z * r3.x;
  r3.y = r4.y * r4.y;
  r3.y = max(0.00200000009, r3.y);
  r3.w = 1 + -r3.y;
  r4.z = abs(r0.w) * r3.w + r3.y;
  r3.w = r3.x * r3.w + r3.y;
  r0.w = r3.w * abs(r0.w);
  r0.w = r3.x * r4.z + r0.w;
  r0.w = 9.99999975e-06 + r0.w;
  r0.w = 0.5 / r0.w;
  r3.w = r3.y * r3.y;
  r4.z = r2.x * r3.w + -r2.x;
  r2.x = r4.z * r2.x + 1;
  r3.w = 0.318309873 * r3.w;
  r2.x = r2.x * r2.x + 1.00000001e-07;
  r2.x = r3.w / r2.x;
  r0.w = r2.x * r0.w;
  r0.w = 3.14159274 * r0.w;
  r0.w = max(9.99999975e-05, r0.w);
  r0.w = sqrt(r0.w);
  r0.w = r0.w * r3.x;
  r2.x = 0.280000001 * r3.y;
  r2.x = -r2.x * r4.y + 1;
  r3.x = dot(r0.xyz, r0.xyz);
  r3.x = cmp(r3.x != 0.000000);
  r3.x = r3.x ? 1.000000 : 0;
  r0.w = r3.x * r0.w;
  r1.w = saturate(r1.w * cb0[9].x + r4.x);
  r3.xyw = r6.xyz * r2.zzz;
  r3.xyw = r7.xyz * r2.www + r3.xyw;
  r4.xyz = r0.www * r6.xyz;
  r0.w = 1 + -r2.y;
  r2.y = r0.w * r0.w;
  r2.y = r2.y * r2.y;
  r0.w = r2.y * r0.w;
  r2.yzw = float3(1,1,1) + -r0.xyz;
  r2.yzw = r2.yzw * r0.www + r0.xyz;
  r2.yzw = r4.xyz * r2.yzw;
  r1.xyz = r1.xyz * r3.xyw + r2.yzw;
  r2.xyz = r2.xxx * r5.xyz;
  r3.xyw = r1.www + -r0.xyz;
  r0.xyz = r3.zzz * r3.xyw + r0.xyz;
  r0.xyz = r2.xyz * r0.xyz + r1.xyz;
  r0.w = v2.w / cb1[5].y;
  r0.w = 1 + -r0.w;
  r0.w = cb1[5].z * r0.w;
  r0.w = max(0, r0.w);
  r0.w = saturate(r0.w * cb3[1].z + cb3[1].w);
  r0.xyz = -cb3[0].xyz + r0.xyz;
  o0.xyz = r0.www * r0.xyz + cb3[0].xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Fri Jan  2 23:30:36 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float     zw
// TEXCOORD                 7   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[10], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[47], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_constantbuffer CB4[8], immediateIndexed
dcl_constantbuffer CB5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.zw
dcl_output o0.xyzw
dcl_temps 15
sample r0.xyzw, v1.xyxx, t0.xyzw, s3
sample r1.xyzw, v1.xyxx, t1.xyzw, s5
mul r2.xyzw, r0.xyzw, cb0[4].xyzw
mad r0.xyz, r0.xyzx, cb0[4].xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r0.xyz, r1.xxxx, r0.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r0.w, -r1.x, l(0.779083729), l(0.779083729)
mul r1.xyz, r0.wwww, r2.xyzx
sample r3.xyzw, v1.xyxx, t2.xyzw, s4
mul r3.x, r3.w, r3.x
mad r2.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, cb0[8].xxxx
dp2 r2.z, r2.xyxx, r2.xyxx
min r2.z, r2.z, l(1.000000)
add r2.z, -r2.z, l(1.000000)
sqrt r2.z, r2.z
mul r3.xyz, r2.yyyy, v4.xyzx
mad r3.xyz, v3.xyzx, r2.xxxx, r3.xyzx
mad r2.xyz, v5.xyzx, r2.zzzz, r3.xyzx
dp3 r3.x, r2.xyzx, r2.xyzx
rsq r3.x, r3.x
mul r2.xyz, r2.xyzx, r3.xxxx
dp3 r3.x, v2.xyzx, v2.xyzx
rsq r3.x, r3.x
mul r3.yzw, r3.xxxx, v2.xxyz
mul r1.xyz, r2.wwww, r1.xyzx
add r4.x, -r0.w, l(1.000000)
mad o0.w, r2.w, r0.w, r4.x
eq r0.w, cb5[0].x, l(1.000000)
if_nz r0.w
  eq r0.w, cb5[0].y, l(1.000000)
  mul r4.yzw, v4.wwww, cb5[2].xxyz
  mad r4.yzw, cb5[1].xxyz, v3.wwww, r4.yyzw
  mad r4.yzw, cb5[3].xxyz, v5.wwww, r4.yyzw
  add r4.yzw, r4.yyzw, cb5[4].xxyz
  mov r5.y, v3.w
  mov r5.z, v4.w
  mov r5.w, v5.w
  movc r4.yzw, r0.wwww, r4.yyzw, r5.yyzw
  add r4.yzw, r4.yyzw, -cb5[6].xxyz
  mul r5.yzw, r4.yyzw, cb5[5].xxyz
  mad r0.w, r5.y, l(0.250000), l(0.750000)
  mad r2.w, cb5[0].z, l(0.500000), l(0.750000)
  max r5.x, r0.w, r2.w
  sample r5.xyzw, r5.xzwx, t8.xyzw, s2
else
  mov r5.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r0.w, r5.xyzw, cb2[46].xyzw
sample r5.xyzw, v1.xyxx, t3.xyzw, s6
add r2.w, -cb0[9].y, l(1.000000)
mad r2.w, r5.y, cb0[9].y, r2.w
mad r4.y, -r1.w, cb0[9].x, l(1.000000)
dp3 r4.z, r3.yzwy, r2.xyzx
add r4.z, r4.z, r4.z
mad r5.xyz, r2.xyzx, -r4.zzzz, r3.yzwy
mul r6.xyz, r0.wwww, cb0[2].xyzx
sample r7.xyzw, v6.zwzz, t4.xyzw, s0
mul r0.w, r7.w, cb0[1].x
mul r7.xyz, r7.xyzx, r0.wwww
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, cb0[1].yyyy
exp r7.xyz, r7.xyzx
sample r8.xyzw, v6.zwzz, t5.xyzw, s0
add r8.xyz, r8.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
dp3 r0.w, r2.xyzx, r8.xyzx
add r0.w, r0.w, l(0.500000)
mul r7.xyz, r0.wwww, r7.xyzx
max r0.w, r8.w, l(0.000100)
div r7.xyz, r7.xyzx, r0.wwww
lt r0.w, l(0.000000), cb4[2].w
if_nz r0.w
  dp3 r0.w, r5.xyzx, r5.xyzx
  rsq r0.w, r0.w
  mul r8.xyz, r0.wwww, r5.xyzx
  mov r9.x, v3.w
  mov r9.y, v4.w
  mov r9.z, v5.w
  add r10.xyz, -r9.xyzx, cb4[0].xyzx
  div r10.xyz, r10.xyzx, r8.xyzx
  add r11.xyz, -r9.xyzx, cb4[1].xyzx
  div r11.xyz, r11.xyzx, r8.xyzx
  lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
  movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
  min r0.w, r10.y, r10.x
  min r0.w, r10.z, r0.w
  add r9.xyz, r9.xyzx, -cb4[2].xyzx
  mad r8.xyz, r8.xyzx, r0.wwww, r9.xyzx
else
  mov r8.xyz, r5.xyzx
endif
mad r0.w, -r4.y, l(0.700000), l(1.700000)
mul r0.w, r0.w, r4.y
mul r0.w, r0.w, l(6.000000)
sample_l r8.xyzw, r8.xyzx, t6.xyzw, s1, r0.w
add r4.z, r8.w, l(-1.000000)
mad r4.z, cb4[3].w, r4.z, l(1.000000)
mul r4.z, r4.z, cb4[3].x
mul r9.xyz, r8.xyzx, r4.zzzz
lt r4.w, cb4[1].w, l(0.999990)
if_nz r4.w
  lt r4.w, l(0.000000), cb4[6].w
  if_nz r4.w
    dp3 r4.w, r5.xyzx, r5.xyzx
    rsq r4.w, r4.w
    mul r10.xyz, r4.wwww, r5.xyzx
    mov r11.x, v3.w
    mov r11.y, v4.w
    mov r11.z, v5.w
    add r12.xyz, -r11.xyzx, cb4[4].xyzx
    div r12.xyz, r12.xyzx, r10.xyzx
    add r13.xyz, -r11.xyzx, cb4[5].xyzx
    div r13.xyz, r13.xyzx, r10.xyzx
    lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
    movc r12.xyz, r14.xyzx, r12.xyzx, r13.xyzx
    min r4.w, r12.y, r12.x
    min r4.w, r12.z, r4.w
    add r11.xyz, r11.xyzx, -cb4[6].xyzx
    mad r5.xyz, r10.xyzx, r4.wwww, r11.xyzx
  endif
  sample_l r5.xyzw, r5.xyzx, t7.xyzw, s1, r0.w
  add r0.w, r5.w, l(-1.000000)
  mad r0.w, cb4[7].w, r0.w, l(1.000000)
  mul r0.w, r0.w, cb4[7].x
  mul r5.xyz, r5.xyzx, r0.wwww
  mad r8.xyz, r4.zzzz, r8.xyzx, -r5.xyzx
  mad r9.xyz, cb4[1].wwww, r8.xyzx, r5.xyzx
endif
mul r5.xyz, r2.wwww, r9.xyzx
mad r8.xyz, -v2.xyzx, r3.xxxx, cb2[0].xyzx
dp3 r0.w, r8.xyzx, r8.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r8.xyz, r0.wwww, r8.xyzx
dp3 r0.w, r2.xyzx, -r3.yzwy
dp3_sat r3.x, r2.xyzx, cb2[0].xyzx
dp3_sat r2.x, r2.xyzx, r8.xyzx
dp3_sat r2.y, cb2[0].xyzx, r8.xyzx
mul r2.z, r2.y, r2.y
dp2 r2.z, r2.zzzz, r4.yyyy
add r2.z, r2.z, l(-0.500000)
add r3.y, -r3.x, l(1.000000)
mul r3.z, r3.y, r3.y
mul r3.z, r3.z, r3.z
mul r3.y, r3.y, r3.z
mad r3.y, r2.z, r3.y, l(1.000000)
add r3.z, -|r0.w|, l(1.000000)
mul r3.w, r3.z, r3.z
mul r3.w, r3.w, r3.w
mul r3.z, r3.z, r3.w
mad r2.z, r2.z, r3.z, l(1.000000)
mul r2.z, r2.z, r3.y
mul r2.z, r3.x, r2.z
mul r3.y, r4.y, r4.y
max r3.y, r3.y, l(0.002000)
add r3.w, -r3.y, l(1.000000)
mad r4.z, |r0.w|, r3.w, r3.y
mad r3.w, r3.x, r3.w, r3.y
mul r0.w, |r0.w|, r3.w
mad r0.w, r3.x, r4.z, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r3.w, r3.y, r3.y
mad r4.z, r2.x, r3.w, -r2.x
mad r2.x, r4.z, r2.x, l(1.000000)
mul r3.w, r3.w, l(0.318309873)
mad r2.x, r2.x, r2.x, l(1.000000012E-07)
div r2.x, r3.w, r2.x
mul r0.w, r0.w, r2.x
mul r0.w, r0.w, l(3.14159274)
max r0.w, r0.w, l(0.000100)
sqrt r0.w, r0.w
mul r0.w, r3.x, r0.w
mul r2.x, r3.y, l(0.280000)
mad r2.x, -r2.x, r4.y, l(1.000000)
dp3 r3.x, r0.xyzx, r0.xyzx
ne r3.x, r3.x, l(0.000000)
and r3.x, r3.x, l(0x3f800000)
mul r0.w, r0.w, r3.x
mad_sat r1.w, r1.w, cb0[9].x, r4.x
mul r3.xyw, r2.zzzz, r6.xyxz
mad r3.xyw, r7.xyxz, r2.wwww, r3.xyxw
mul r4.xyz, r6.xyzx, r0.wwww
add r0.w, -r2.y, l(1.000000)
mul r2.y, r0.w, r0.w
mul r2.y, r2.y, r2.y
mul r0.w, r0.w, r2.y
add r2.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r2.yzw, r2.yyzw, r0.wwww, r0.xxyz
mul r2.yzw, r2.yyzw, r4.xxyz
mad r1.xyz, r1.xyzx, r3.xywx, r2.yzwy
mul r2.xyz, r5.xyzx, r2.xxxx
add r3.xyw, -r0.xyxz, r1.wwww
mad r0.xyz, r3.zzzz, r3.xywx, r0.xyzx
mad r0.xyz, r2.xyzx, r0.xyzx, r1.xyzx
div r0.w, v2.w, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mad_sat r0.w, r0.w, cb3[1].z, cb3[1].w
add r0.xyz, r0.xyzx, -cb3[0].xyzx
mad o0.xyz, r0.wwww, r0.xyzx, cb3[0].xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
